Scavenger hunt
A scavenger hunt involves people looking for a set of objects or information within a defined amount of time. It is a great, quick game to highlight usability issues problems to subject matter experts, management and the design team.
A scavenger hunt involves people looking for a set of objects or information within a defined amount of time. It is a great, quick game to highlight usability issues problems to subject matter experts, management and the design team.
Reverse it is a simple game that can help a design team get unstuck when trying to solve a problem, or to generate new ideas. Instead of solving the actual problem, the team solves the reverse problem.
In a card sort participants create groups from content or objects and label the groups they generate. We can use that to understand how they think about categories and ideas for labelling.
For a particular topic, participants have to name as many of ‘x’ as they can. This game is very good for understanding what users know, how they use terminology and to generate lists.
Participants are provided with a list of features and $100 to ‘spend’. They distribute the money across the features according to how important those features are and explain why they have divided their money in this way.
Participants design the home page for a website, intranet or application. By doing so, they identify key features and content ideas.
Participants design the box for a new product (even one that will never be sold in a box). In doing so, they identify key features and selling points for the product.